Englischsprachige Online-Paneldiskussion im Rahmen der SUBOTRON arcademy
The gamification that most people are likely to encounter in their lives isn’t in consumer-facing apps, but in their workplaces and through their governments. Companies like Amazon, Uber, Microsoft, and United Airlines are now using gamification to manage and control millions of workers, while social credit systems in China and educational gamification around the world are shaping the lives of even more people.
What does it mean when people are coerced into playing a game?
And how does it differ from gamification that provides a real choice and is designed for the benefit of the player?
About the speaker
He’s author of “A History of the Future in 100 Objects” and has spoken at the flagship TED conference, the Long Now Foundation, GoogleX, and Disney Imagineering. Before becoming a game designer, Adrian was a neuroscientist and experimental psychologist at Cambridge, UCSD, and Oxford.
hosted by Jogi Neufeld (Subotron)
The lecture series SUBOTRON arcademy is supported by the Vienna Business Agency.
The talk will be held in English / Der Talk wird auf Englisch abgehalten.
No registration required / Für die Teilnahme ist keine Anmeldung erforderlich.
Grafik / Graphics © Six to Start
19:00 – 21:00
Zoom, Online Event