Kick-off of the SUBOTRON Interactive Heritage event series
The opening of production tools in game engines to players in the 1990s led to an intense exploration of the possibilities of experimenting with them in various artistic contexts; a first avant-garde of independent game development was formed.
How have game technologies, mechanics and narratives been modified, transformed, deconstructed and (re)built in artistic contexts? (How) has this heritage evolved? How and where can it be carried forward? What technologies can be used to communicate cultural heritage, and what new partnerships are possible?
This new event series Interactive Heritage connects players from a broad range of creative fields who negotiate the potential of games and interactive experiences as a means of expression and mediator of the past, present and future of local cultural heritage in an interdisciplinary exchange with each other and with the audience.
Presentations and Panel
Anne-Marie Schleiner (Writer-Critic-Curator-Game Designer, USA)
Matt Adams (Co-Founder Blast Theory, UK)
Sylvia Eckermann (Media Artist, Vienna)
Orhan Kipcak (FH Joanneum, Graz)
Moderation: Jogi Neufeld
The event series Interactive Heritage is a cooperation project of SUBOTRON with the Vienna Business Agency.
Image: EXPOSITUR — a virtual knowledge space. Unreal GameMod © Sylvia Eckermann and Mathias Fuchs, 2001, Screenshot.
19:00 – 21:00
MuseumsQuartier / Q21 / Raum D
Museumsplatz 1, 1070 Wien