Talk as part of the SUBOTRON Interactive Heritage event series
Historical content in games has a long tradition in the DACH region. From simulation games in the 1990s to indie gems reappraising social and political events of the 20th Century in recent years, interactive experiences expanded perceptions of local heritage.
How can scientific discoveries from Game Based Learning and Behaviour Change Design be implemented in projects and products? How can local content be incorporated? Where are the potential USPs of Austrian research and educational institutions and what are possible applications beside the games industry?
Presentations and Panelists
- Tracy Fullerton (Professor and Founding Director (emeritus) USC Games program, LA)
- Ian Bogost (Professor and Director of the Program in Film & Media Studies at Washington University)
- Mathias Fuchs (Game Artist, Musician, Media Scholar)
- Flavia Mazzanti (Artist, Architect, Researcher, Vienna)
- Eugen Pfister (Historian and Political Scientist, Bern)
Konstantin Mitgutsch (Playful Solutions)
No registration necessary. The event will be held free of charge and in English.
This new event series connects players from a broad range of creative fields who negotiate the potential of games and interactive experiences as a means of expression and mediator of the past, present and future of local cultural heritage in an interdisciplinary exchange with each other and with the audience.
The event series Interactive Heritage is a cooperation project of SUBOTRON with the Vienna Business Agency. This year’s Content Vienna competition for digital design has a special prize dedicated to Interactive Heritage.
Image: The Lion's Song - Episode 3 © Mi'pu'mi Games
19:00 – 21:00
MuseumsQuartier / Q21 / Raum D
Museumsplatz 1, 1070 Wien